![]() Plane Shift material is not allowed in Adventurer’s League. This makes them somewhat similar to Unearthed Arcana material, though they are “final” in ways that Unearthed Arcana material is often not. The projects working on them don’t seem to enjoy the same budget or priority that “real” supplements do, and they don’t get a full team working on them. They are primarily a passion project for some Wizards of the Coast employees. ![]() guarded by undead ghouls, the risen corpses of victims of the planeshift to. However, the Plane Shift products are also not to the same caliber as most other 5e supplements. hunting patterns of all Innistrads creatures, and the agricultural cycles. While homebrew can certainly be quite polished, when you do things like create a company for the work to fall under, purchase art and other assets for it, have it professionally type-set, and offer it for sale, you aren’t talking about “homebrew.” When you’re talking about a major multinational corporation with a budget in the millions, like Wizards of the Coast, you definitely aren’t talking about homebrew. “Homebrew” refers to fan efforts, stuff done by a few people, casually, in their free time, and usually not sold. whatever the opposite is, “workbrew?” perhaps. Anything produced and published by Wizards of the Coast certainly can’t be considered “homebrew,” it is the very epitome of.
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